Choose a format, choose any additional options for that format, then tap Export.Tap the Share button in the toolbar, then tap Export and Send.You can also export and send or save a file using the Share menu in the toolbar: To save the file on your device or to iCloud Drive, choose Save to Files, then choose a location.Choose how you want to send your file, like with Mail or Messages, then send the file.If the Export Details window appears, which shows what might be different in the exported version of the file, tap Continue. Select any additional options, then tap Export.You can also export to PDF and a variety of other file formats depending on the iWork app you're using.To open a Keynote presentation in PowerPoint, choose PowerPoint.
0 Comments
He's also known to be the guider of Cartoon Network back when it first launched at October 1, 1992. The character has been revived several times for new productions including films and television shows also featuring MGM's other famous cartoon stars, Tom and Jerry, either as their ally or enemy. He starred in 24 theatrical cartoons, ending in 1958 when MGM closed its cartoon department. He was officially first labeled "Happy Hound", a name used in the character's appearances in Our Gang Comics. Though he was not called "Droopy" onscreen until his fifth cartoon, Señor Droopy (1949), the character was already named "Droopy" in model sheets for his first cartoon. The character first appeared, nameless, in Avery's 1943 cartoon Dumb-Hounded. When finally roused to anger, often by a bad guy laughing heartily at him, Droopy is capable of beating adversaries many times his size with a comical thrashing. Essentially the polar opposite of Avery's other MGM character, the loud and wacky Screwy Squirrel, Droopy moves slowly and lethargically, speaks in a jowly monotone voice, and-though hardly an imposing character-is shrewd enough to outwit his enemies. He was created in 1943 by Tex Avery for theatrical cartoon shorts produced by the Metro-Goldwyn-Mayer cartoon studio. He is an anthropomorphic white Basset Hound with a droopy face hence his name. Droopy is an animated character from the golden age of American animation. I have sold it and transferred the Capt to the Chapayev. Shchors was ok but nothing special and the ship is so fragile it is not even funny. Have finished the T7 Light Cruiser Shchors and am now at the T8 Chapayev. The 4 games I have played in the order I played them - each was better. I still have not got more than 3 kills in it but will see if I can break that too.īeing honest it is not as bad as I remember but it sure as heck isn't good. I even set a new high score for the ship in damage that is over 30k higher than my previous high. My average damage is almost 10K more p/game over these 4 than it was but kills are still problematic as the guns are just so bad (accuracy - hit very hard when you are lucky enough to land a shell or two). However, now that I am a more experienced player I am having better success with it even if I still struggle to get kills at the least. Only 6 guns and they are absolutely dreadful in accuracy. So, 4 games this morning in it and in the very 1st game I was instantly reminded why I hated it so much. However, a good friend I have made on the WOWS forums loves the ship and so for him I repurchased the ship and am giving it another go. The 1st ship I absolutely detested in WOWS was the IJN T4 Bb Myogi. So, in furthering my earlier thread of rebuying old ships I either liked but sold for needed credits/port slots, or because I hated them, I have added another oldie. Once you reach the end of the level, Ludwig von Koopa is fought. The second part of the level has the same platform, with Bob-ombs as obstacles instead of Bullet Bills. Bullet Bills are shot from Bill Blasters on the sides of the level, and run into each other in the middle of the screen, and as the elevator gets closer to the top of the first part of the level, Banzai Bills are shot from the right side. An Ice Flower can be found during this part of the level making avoiding the Bullet Bills more manageable. It can be controlled by tilting the Wii Remote left or right as it travels upward. The first part of this level contains a large platform similar to the Tilt Lift first seen in World 1-2 on a cloudy background. Take the tube upwards to the level's exit.This is the second-to-last fortress in New Super Mario Bros. Keep leaping off Bills until you get to the coin. Use the barrage of Bills to leap towards the coin in the upper left. In the area above you'll encounter more Bullet Bills than you bargained for. You can also use a Propeller Mushroom to fly up the pipe. Either freeze one with an ice ball or just jump on one to get a boost up. To get to this pipe you'll need to use the Bullet Bills firing from the far left. It's a green warp pipe hanging in the upper right. The final coin in this level is in a secret warp pipe just past the red warp pipe leading to the flag area. You have to stand on the top platform(without tilting the Wii remote), and drop down to the other platform below. The second coin is between two platforms you can control by tilting your Wii Remote. Instead, use the Banzai Bill to get a boost into the first coin in the upper right. Just before the giant Banzai Bill canon at the end of the first stretch is the red pipe leading to the rest of the level. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |